READY PLAYER ONE
ARROWS + SPACE · FREE PLAY
DEMO · COMPUTER PLAYING
Move with ← → or A / D. Climb with ↑ ↓ or W / S. Space jumps. P or Escape pauses. On a phone, hold the directional buttons and tap JUMP.
25m: jump over barrels, climb the girders and reach Pauline. 50m: ride the belts and dodge cement pans. 75m: use the moving lifts, then climb the upper-right ladder. Watch for springs. 100m: walk over all eight rivets, then jump over the gaps left behind.
Jump to grab a hammer when you want it; you can walk underneath and return later. A looping hammer tune plays while you smash barrels and fireballs for eight seconds. You cannot jump or climb while holding it. Collect Pauline’s belongings for 300 points.
Three lives. One extra life at 7,000 points. Avoid long falls and keep an eye on the bonus timer.
Arcade run follows the US board order: barrels/rivets in round 1, elevators join in round 2, conveyors in round 3, then longer, harder sequences. Practice opens any board immediately. Only arcade runs save a high score.
Unofficial tribute with newly drawn sprites, original code and synthesized sounds. Physics and patterns are approximations, not an arcade ROM. Repeating rounds continue without the original timer-overflow kill screen. Donkey Kong belongs to Nintendo.
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