BACKSTAGE CODINGIntermission
45%
Exit

Flight school

Move with ← → or A / D. Hold Space to fire. Press P or Escape to pause.

On touch screens, drag on the playfield to move and fire, or hold the buttons below it.

Let a boss capture one fighter, then destroy that boss during its dive to rescue it. You need a spare life. Two fighters mean twice the firepower.

Challenging stages begin at stage 3, then every fourth stage. Clear all 40 enemies for a perfect bonus.

Stages 2–255 can be selected for practice. Only a run from stage 1 saves a high score.

Unofficial recreation with original code, sprites and synthesized sounds. Stage patterns are newly implemented, not ROM-exact.