BACKSTAGE CODINGIntermission
45%
Exit ↗

One more hop.

Q ↖ · E ↗ · A ↙ · D ↘. Arrow keys also hop: Left ↖, Up ↗, Down ↙, Right ↘. Hold to keep hopping. On a phone, use the four diagonal buttons. P or Escape pauses.

Change all 28 cube tops to the color shown under CHANGE TO. Level 1: one hop. Level 2: two hops. Level 3: colors toggle. Level 4: target cubes return to the middle color. Levels 5–9: the three colors cycle.

Red balls, Coily, Ugg and Wrong-Way are dangerous. Green balls freeze enemies for four seconds. Catch Slick and Sam before they undo your colors. Green balls score 100; Slick and Sam score 300.

Jump up and outward from an edge cube beside a disc to ride it to the top. Lure Coily close behind: a successful trap scores 500 and clears the enemies. Each disc works once per round.

Three lives. Extra lives at 8,000 points, then every 14,000. Round bonuses rise to 5,000; unused discs add 50 each. All nine levels and four rounds are included. Level 9 repeats. Practice opens any level/round, without saving a high score.

An unofficial recreation of the 1982 arcade game, with original code, recreated pixel art and synthesized effects including gibberish speech. Enemy timing and paths are approximations, not the original arcade ROM. Q*bert is a trademark of its respective owner.